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How to use custom hair in skyrim npc editor
How to use custom hair in skyrim npc editor






  1. How to use custom hair in skyrim npc editor how to#
  2. How to use custom hair in skyrim npc editor mod#

How to use custom hair in skyrim npc editor mod#

It is likely the SSE CK will have deleted your original warpaint, so copy the old warpaint back into your new SSE mod from the original Skyrim file (eg, “Data\textures\actors\character\facegendata\facegeom\*your character’s plugin*.esp\00XXXXXX. Set up the NPC in SSE CK to use the morphs createdĮxport the NPC’s facegen from SSE CK by selecting the NPC then pressing “ctrl-F4″. Replace the NPCs tri files with your new custom tris To use, and Y being its position in the tri file.) Shape name, like “NoseMorphXX ”, XX being NoseMorph number you want Racial tris, but chargen ones should work if you give them all the same Name shapekey to what skyrim expects (in my case “GreyRace ”. If your character is male, Sigrid may warn you, 'Im spoken for, you know. Male hairs are darker to better match beards. Can be used with Schlongs of Skyrim to turn all NPCs into futanari. IĪlso had to scale each axis by 10x (see scale column in first pic) When downloaded got to the folder where the file has been downloaded, cut the file Cuyima Interesting NPCs SE - Custom Hair-2-1-1606572302. Might be different depending on the character, I don’t know). If your piece is way off from where it should be, get the transforms from the head nifĪnd apply the opposite transforms multiplied by two to the mesh (“y = Make sure to have it set to keep vert order.įix the imported shape’s scale and position transforms. Left, or else it will have a 90 degree rotation that you’ll have to

how to use custom hair in skyrim npc editor

When Importing, be sure to set “Y Forward” in the import options on the Import obj file with the shapes you want into blender. Unless you’ve done custom morphing on the hair, you will not need The faceparts you will need are the mouth, eyes, eyebrow, and head Just import the head with Outfit Studio’s “Load Outfit”) “Data\meshes\actors\character\facegendata\facegeom\*your character’sĬonvert each shape to an obj ( I used bodyslide’s outfit studio for this since it kept the vert order, whereas nifskope did not. Get your NPC’s facegen nif from original Skyrim. If you haven’t already, import your character mod into SSE ( guide 1, guide 2) following the standard process of copying your files into SSE and opening the plugin in the SSE CK.Ĭonsider optimizing your character’s meshes for SSE with SSE Nif Optimizer.Ĭonsider optimizing your character’s textures for SSE ( guide) unless they are already compressed (with DXT1, DXT3, or DXT5) It worked for me™.īlender 2.6+ -> I recommend using this version for working with meshes, even if you use old blender for nif import/export. Based on how Enhanced Character Edit accomplished exporting character face meshes from CreationKit in the original Skyrim, I theorized you could do something similar to port a character’s face. This is not so much a tutorial as a list of steps I took to port my character, Raeza, to SSE.

How to use custom hair in skyrim npc editor how to#

This is an advanced “guide” that makes some assumptions about the reader having a basic understanding of the toolset used (Blender, Bodyslide, and CreationKit), including how to install plugins in Blender. How I ported Raeza to Skyrim Special Edition








How to use custom hair in skyrim npc editor